Friday, March 20, 2015
Wednesday, March 18, 2015
Monday, March 2, 2015
March Post Tournament Roundup
Hello all, it's time for another post tournament roundup! This past cube round was the most synergistic thus far, and we were able to see first hand the fruits of some of the meticulously chosen card replacements that have been made over the last few months. We saw some color combinations trailing on the support side, and as a result, just weren't getting played. Without further delay, here's the rundown:
Ranking Overview
Totals: | R1 | R2 | Total | Year Total |
Andy | 18 | 12 | 30 | 55 |
Dan | 18 | 8 | 26 | 51 |
Dave | 12 | 9 | 21 | 42 |
Eric | 0 | 18 | 18 | 36 |
Jake | 12 | 4 | 16 | 32 |
Jeff | 6 | 16 | 22 | 44 |
Steve | 18 | N/A | 18 | 36 |
Mark | N/A | 8 | 8 | 16 |
The Decks:
Control deck anchored on the spike feeder/Archangel of Thune combo for infinite life and infinitely large creatures. This was a reanimator theme for the combo enabler with a big assist from everyone's favorite Troll Skeleton, Golgari Grave-Troll. This was a big winner for the round, racking up the maximum of 18 points for the round. Additionally, it was actually interactive and fun to play against (until the combo, lol)
Straight forward aggressive strategy here with very few frills. The strategy worked around fast unleash creatures, removal resilient creatures (Fleshcarver, Wurmcoil Engine, etc) and burn/removal. Performed very well and was fun to play with/against. This is the type of aggressive interactive strategy we were really hoping to accomplish in the cube for B/R.
The idea here was to take the most efficient token generators from B/W/R/G and overwhelm the opponent with numbers by going wide instead of big, adding anthem effects to generate +1/+1 counters across the board for optimal effect.
This was a graveyard-centric counters matter deck, which Black Green is very good at in our cube. Scavenge, counter doubling effects etc. This was basically the opposite of Jake's deck, going big instead of wide.
Efficient creatures with counter/control strategy. Control the board and keep pinging life away from the opponent.
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