Thanks to all that joined our April cube event. I think it's safe to say that everyone had a great time yesterday and things went relatively smoothly given it was our first physical draft, first time with 10 people and first time drafting a (hastily put together) 90 card extension.
Thanks to all who contributed. A special thanks to the CommanderHQ guys (Alex and Nate) for coming and giving some new insight, to Jon Fromm for hosting and Steve for the after party and Andy for hosting that piece., here's the rundown:
Ranking Overview
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Totals:
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Previous | April | Year Total |
Andy | 55 | 15 | 70 |
Eric | 36 | 15 | 58 |
Steve | 36 | 15 | 58 |
Dan | 51 | 6 | 57 |
Dave | 42 | 12 | 54 |
Jeff | 44 | 6 | 53 |
Jake | 32 | 9 | 50 |
Alex | N/A | 15 | 30 |
Jon | N/A | 15 | 30 |
Mark | 16 | N/A | 16 |
Nate | N/A | 0 | 0 |
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The Decks:
Rakdos Aggro Suicide
This deck focused on ending the game as fast as possible at any cost. With four 2/1 one drops, on average ending the game faster is a huge advantage.
Now for the Suicide side of the deck. With both Sulfuric Vortex and Forsaken Wastes, there is no were to go but down. With Dark Confidant in play the game went into over drive.
Finishers were ether some variety of burn spell’s or removal to take the last blocker out of the way. If nether were drown then you just pass… no wait Hellrider for the win?
This deck was for the most part straightforward, but it had some fun combos and interesting plays. Horobi, Death's Wail plus, Cauldron Haze or Grim Lavamancer were a lot of fun. Young Pyromancer plus Molten Birth and Hellrider created some longer game potential.
Round 1: Lost 1 – 2
Round 2: Won 2 – 0
Rakdos Aggro Suicide
This deck focused on ending the game as fast as possible at any cost. With four 2/1 one drops, on average ending the game faster is a huge advantage.
Now for the Suicide side of the deck. With both Sulfuric Vortex and Forsaken Wastes, there is no were to go but down. With Dark Confidant in play the game went into over drive.
Finishers were ether some variety of burn spell’s or removal to take the last blocker out of the way. If nether were drown then you just pass… no wait Hellrider for the win?
This deck was for the most part straightforward, but it had some fun combos and interesting plays. Horobi, Death's Wail plus, Cauldron Haze or Grim Lavamancer were a lot of fun. Young Pyromancer plus Molten Birth and Hellrider created some longer game potential.
Round 1: Lost 1 – 2
Round 2: Won 2 – 0
"B/G with mana-ramped phatties (Deadbridge Goliath, Wurmcoil Engine, Sidisi - Undead Vizier, Foe-Razer Regent and the devastatingly effective Grave Titan) and the usual Golgari suspects (Deathrite Shaman, Lotleth Troll and Varolz the Scar-Striped). Of note other than those are Green Sun's Zenith and the Palladium Myr, which both showed up in nearly every game (often with one leading into/feeding into the other) and were responsible for the big nasties seeing play predictably on turn 4-5. Games were short (or at least not exhaustively long), with nail-biter moments, and so there was enjoyment overall. That said, I won't be drafting B/G again unless I find a very different angle on it, as the deck almost played itself in most games."
- Steve
Eric: Green/Black/White Trike & Mike
Eric went for Thunefeeder again, but missed the feeder. Not to worry, in the same colors, he still gets TickyMicky! A smooth running deck driven by a Reanimotor and control pieces was interesting to watch. To be concise: Answers+Bombs = Win- Steve
Eric: Green/Black/White Trike & Mike
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